AI Insights · Timothy · April 2024
Top 5 Turn-Based Tactics Games in Belarus - Q1 2024
Explore the performance trends of the top 5 turn-based tactics games in Belarus for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 turn-based tactics games in Belarus showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app based on data from Sensor Tower:
Warhammer 40,000: Tacticus ™ from Snowprint Studios AB saw fluctuations in its weekly revenue, peaking at around $567 in early February and ending the quarter at approximately $243. Weekly downloads varied, reaching a high of 247 in late January but dipping to 71 by the end of February. The game maintained a relatively stable active user base, with numbers oscillating between 911 and 1234 throughout the quarter.
Tank Stars by AI Games FZ showed consistent weekly download numbers, starting strong at 2891 in early January and remaining above 1700 for most of the quarter. Revenue remained modest, with a peak of $63 in early January and staying around $29 by the end of March. Active users demonstrated a steady trend, ranging from 11.8K to 15.8K, indicating a loyal player base.
Magic War Legends from TINYSOFT experienced moderate weekly revenue, peaking at $265 in mid-February and finishing the quarter at $187. Weekly downloads fluctuated, reaching a high of 512 at the start of the quarter and stabilizing around 173 by the end of March. Active users showed a slight decline from 1460 to 1010 over the quarter, but there were periods of recovery, particularly in early March.
Braveland Heroes: War Strategy by PlayPanic had minimal changes in its weekly revenue, staying below $156 throughout the quarter. The app had negligible downloads, with only a handful of new downloads reported sporadically. Active user data was not available, suggesting limited engagement.
Bowmasters - Multiplayer Game from Playgendary Limited demonstrated robust weekly downloads, peaking at 3105 in early March and maintaining above 1700 throughout the quarter. Revenue remained low but stable, with a maximum of $50 in mid-January. Active users were consistently high, ranging from 13.9K to 18.5K, reflecting a strong and engaged player base.
For more insights and detailed data, visit Sensor Tower.